Tome of Battle: The Book of Nine Swords () - Master the Secret Magic of Steel Nine are the disciplines of the Sublime Watermarked PDF. Tome of Battle: The Book of Nine Swords. Table of Contents (k PDF/ZIP); From the Introduction · Warblade (Chapter 1: Disciples of the. Download D&D e - Tome of Battle - Book of Nine Swords.
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D&D Tome Of Battle The Book Of Nine Sword - Free ebook download as PDF File .pdf), Text File .txt) or read book online for free. D&D Tome Of Battle. small part of the truſh of the sword. The world of the DUNGEONs& DRAGONS game is filled with char. acters who pursue the ways of battle. Barbariansdestroy . No preview is available for D&D - Tome of Battle - Book of Nine Swords [OEF] .pdf because its size exceeds MB. To view it, click the "Download" tab.
Shadow Hand, and Setting Sun disciplines, and you would More than faith, more than glory, you seek truth. You retain your Dexterstance description. In the days of Reshar, the individual schools, philosophies, and traditions that we know as the Sublime Way were scattered haphazardly across the world. He is known to trade his former schools outcasts from their clans choose to take up this path. With only a moments focus, you can channel power to enhance your ghting talents. Most newer books are in the original electronic format.
The Nuts and Bolts of Maneuvers.
Martial adepts can learn stances, each an ongoing special ability that lasts until they choose a new stance. Stances give a specific thematic advantage; for instance, a stance might allow you to hover, or protect you with a shield of fire, or allow you to run faster than normal.
Only one stance can be active at a time, but a character can change between available stances as a swift action. The result is that a character using stances has several interesting, highly themed options for an ongoing combat effect to choose from.
While a cleric could conceivably spend two standard actions casting two buff spells in a combat, a martial adept could have the equivalent of several buff spells instantly available but only be able to choose one at a time.
There are three basic types of maneuvers: Boosts are an instant augmentation that usually improve attacks. Counters are immediate defensive actions that block or shield against incoming attacks. Strikes are special attacks that draw their special effect from each discipline's teachings. Speaking of which, the Book of Nine Swords has nine disciplines, each themed after a particularl legendary sword, each with its own flavor: Three New Classes Drive the Action.
To become a martial adept, you needed to be one of the three new classes: Crusader, Swordsage, or Warblade. Each has different flavor. Crusaders are holy or unholy warriors, the equivalent of paladins or rangers, who worship a god and seek out foes whom their religion finds unpalatable.
Swordsages are also called "blade wizards," a less robust warrior who focuses on truly magical effects produced by their weapons. Warblades are the fighter equivalent, purely martial warriors who lack supernatural abilities but who can dish out prodigious damage in a fight. As expected, numerous feats and a few new skill uses support these new classes. Feats focus on expanding and improving the new maneuvers and stances, giving characters more focused power or greater overall options in a fight.
Many feats can only be selected if you know maneuvers in a particular style. Eight new prestige classes support these characters. Characters can channel feral animals as a bloodclaw master, channel githyanki secrets as a bloodstorm blade, embrace stealth as a shadow sun ninja, and the like. While not the extensive list of options for prestige classes that more established classes offer, these do a good job of opening up new specialties for martial adepts.
The Book of Nine Swords is a tremendously fun book in live play. Characters created with these rules provide the ass-kicking competence you want from your heroes, while giving a martial player greater and more interesting tactical options on a round-for-round basis. Even if you choose not to include them as player character classes in your game, it's worth investigating for important NPCs. The new approach may well catch jaded players off-guard and delight them with a fun fight.
About the Creators. In those two decades he worked on material for lines such as Spelljammer, Forgotten Realms, Ravenloft, and Planescape. Matthew Sernett is an award-winning author and game designer who has worked in the game industry since Please feel free to mail corrections, comments, and additions to kevin. Customers Who Bought this Title also Purchased. Reviews 0. Please log in to add or reply to comments. See All Ratings and Reviews.
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Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.
The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Each school has a range of maneuvers and stances from first to ninth level, like magic spells, as well as a Legendary weapon whose powers mirror the style it represents.
Only Stone Dragon is available to all three Martial Adept classes. Tome of Battle adds eight martial adept prestige classes, in the same expanded format as the base classes earlier in the book, and rules for using other prestige classes with the martial adept base classes. Martial adepts continue to advance in their martial skills while multiclassing either with other base classes or with prestige classes , but more slowly, except when multiclassing with other martial adept classes.
The last section of the book is devoted to monsters one might find and ally with or fight in a martial-centered campaign.
It covers four creatures that can be allies or enemies to students of the Sublime Way, including a rakshasa variant; the Reth Dekala, remnants of a once-proud warrior race turned into restless spirits; and the valkyrie.
Elements of the Tome of Battle were incorporated into the 4th edition of Dungeons and Dragons; specifically the combat maneuvers.
In addition, spellcasters get an upgrade in this regard too, gaining at will, encounter and daily spells that they can utilize so that a spellcaster will never be forced to pick up a weapon because he ran out of spells.
From Wikipedia, the free encyclopedia. The Book of Nine Swords. Wizards of the Coast.
Supplement I: Greyhawk Supplement II: Blackmoor Supplement III: Eldritch Wizardry Supplement IV: Conan Unchained! Against the Giants: Dragondown Grotto Red Hand of Doom. Chromatic Dragons Draconomicon: Dragon Heist Waterdeep: Dungeon of the Mad Mage Ghosts of Saltmarsh. Dragon Dungeon.
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