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The Book of Void explores the Void element. The Book of Void is the fifth and final volume in a series of elemental sourcebooks for the Legend of the Five Rings. Index of /public/Books/caite.info of the Five Rings/ - L5R D20/ May - MAPS/ Dec - MISC/ . Five Rings - The Book of caite.info Jan 70M Legend of the Five Rings. [L5R 4e] - Book of Air - Ebook download as PDF File .pdf), Text File .txt) or for the Legend of the Five Rings Role-Playing Game. and Void. and a few loose.

The custom of iaijutsu dueling had only just started to emerge when Shinjo left Rokugan. After all. Each clan also has areas of land bequeathed by the emperor under their control. For the sake of example. STL 3D Model.

Reactive and Adaptive Plotting.

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Embracing Player Input. Chapter One: Winds of W ar. The Definitive Fighting Art of Air. Unbreakable Blade Doj19 Crane: The Kakita Dueling Academy. The Dojo of the Mirror. Heart of the Katana..

The Green Blade Doj21 Phoenix: The Shiba Bushi School. Bayushi Bushi School. The Single Strike Dojo.. Nanashi Mura— the Dojo of the Eye. The Sapphire Blade Dojo. Matsu Koritome at White Stag. The Naginata.. The Silken Promises. Masters of Games.. Courts of the Air. Kyuden Doji. Shiro no Shosur60 Pale Oak Castle. Kyuden Komori.

Kyuden Seppun. Court Scenarios. Mannerisms In and Out of Court. Scheming and Indirect Goals. Chapter Three: Winds of Magic. The Nature of the Air Kami. Chapter Two: Winds of the Courts. The Doji Innocents. The Daidoji Trading Council.. The Shosuro Defilers. The Hand of Peace.. The Dark Whisper.. Chapter Four: Winds of Enlightenment. Chapter Five: The W orld of Air. The V oice of the Air. Air and New Game Mechanics. Emma-O no Shinden. Inhabitants of Kyuden Kurogane-Hana.

New Mechanics. Called Shots in Archery. Winds of Court.

Chapter Six: Winds of Adventure. The Kitsu Spirit Legion. Winds of Enlightnement. Merged T attoos. Facing him. This book represents a new concept for the 4th Edition line. Each book will view the Empire through the prism of that Element. This chapter discusses the methods of those political clans and groups who rely most heavily on the ways of Air—understanding the feelings and needs of others.

Mirumoto Kanjo stands in an open and almost casual stance. Each book will add new depth to the world of Rokugan and new mechanical options for your L5R 4th Edition campaign. K akita Saburashi stands in the classic Crane dueling stance. The two duelists face each other for an unmeasurable moment. Is it a minute or an hour? Occasionally one of them shifts posture very slightly—moving a foot. Glowing sparks still hang in the air between them where their blades met.

Obviously the most notable of these is the iaijutsu duel. Then he is in motion. The chapters in this sourcebook comprise the following: His white hair is tied back in a high topknot. Kanjo flows forward to meet him. The Elemental Series. His gaze seems remote… possibly even disinterested. Other martial topics related to Air are also discussed.

It also discusses several notable political groups whose philosophies can be said to be Airoriented. An eyeblink later the two men are on opposite sides of the field. Mirumoto Kanjo slowly straightens up and sheaths his swords. The Book of Air Kakita Saburashi lowers his own blade and stares.

Someone in the audience murmurs softly. This chapter discusses those groups of shugenja in Rokugan who pay. This chapter reviews those monastic orders both famous and obscure whose traditions show a strong focus on the ways of Air.

It also discusses the usage and social impact of the major Air Kiho. In order to run a more freeform game. In an Epic. A creative GM can let the players change the plot to solve the original problem. In return.

If they do nothing. GMs who feel confident in their creative powers can opt to follow the path of Air and take a more open and free-form approach to their campaigns. We will examine this sort of detailed planning for adventures in the upcoming Books of Earths and Fire.

This allows the adventure to constantly grow and change in response to both player interaction and new GM ideas. Pre-generated adventures and organized convention-based campaigns like Heroes of Rokugan also tend to follow this model.

In an improvisationdriven campaign. The GM must be prepared to change plots. The PCs face a quandary. A strange new monk comes to the city. One of the temptations which the GM should avoid in an improvisational game is the urge to protect key plot-. Some GMs will plan out their adventures in great detail. For example. Improvisation Most role-playing games follow a traditional structure in which the GM prepares an adventure in advance.

The GM. It seems the monk has raised a true peasant revolt out in the countryside. This approach can work especially well in a campaign that follows the Open World. This can be frustrating even for the most innovative GM.

This means the GM will sometimes have to abandon a storyline he really wants to pursue. This option is not for everyone. The GM adjusts the plot on the fly. The GM will have a specific plan for how the adventure will play out. There is absolutely nothing wrong with designing such detailed and comprehensive adventures. Relationship Mapping. But the counterpoint to this problem is the huge advantage that the players get themselves invested in the game as they see their ideas and choices becoming part of the game-world.

During one scene. Suddenly the players become convinced that this little artist is actually the villainous mastermind who is responsible for all their troubles. The players were running through an adaptation of the classic L5R adventure Night of a Thousand Screams. An entire storyline emerged from this NPC. Even in a highly planned game. I decided that was in fact exactly what the old man was.

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A skilled GM will embrace such contributions. The whole point of an Airtype game is that the players can change the plot as easily as the GM. In a planned campaign where the focus is on a relentless plotline and carefully developed dramatic confrontations. To take another example. The old man asks the PCs for a game of Go. But in an improvisational game. In a normal game. In an improv game. This means the GM cannot always rely on some of the conventional methods of story development and player motivation.

The PCs are left wondering if he is truly senile or is actually a cunning and perceptive old samurai. Though even in a planned game. In the original adventure.

But we were running a more improvisational campaign. Soon they became convinced that he was actually far more than he seemed. His campaign will be the better for it.

His face was seamed with dirt and grime. The older man sneered as he moved to stand in front of her. You want me to come with you. I prefer to do so peacefully. You and me. Did you learn that in the dojo last week? A duel. I have come to take you into custody so you may face charges of banditry and the murder of clan samurai. Kirasi bowed slightly. One snatched up a spear. Their eyes darted between her and the small tent set near the fire. I am willing to stand against you. Hojaro snorted at them derisively and turned back to Kirasi.

Kirasi stopped a few feet inside the clearing and called out in a clear. After a few moments the tent flap opened and an older man in a soiled blue kimono stepped out. He looked to be well into his fourth decade. Finally he chuckled. I am here to speak with the ronin called Hojaro. How about we settle this the old fashioned way. The former bandit fled the clearing as if wolves were chasing him. He articulated most of his views in his treatise The Sword.

Then his face went slack as he fell to the leaf. The bandit fell to the earth. The duelists of the Crane and the stealthy warriors of the Scorpion best exemplify the philosophy of Air on the battlefield. At an almost imperceptible signal. Those who serve in the courts do indeed embrace the ways of Air.

Kirasi staggered a moment. Then he froze as a knife touched his back. The man in black tilted his head toward Kirasi. In an instant they were past each other. You cannot outrun justice. I suppose we were both disappointed.

His comrade looked around fearfully. A hiss cut the air and an arrow flew from the trees in a flash of yellow and green. All other styles are false. A man in a simple black kimono and mask stood behind him. I thought for sure I was safe from then on.

When he married Lady Doji and joined the nascent Crane Clan. She turned to the single living ronin. As she dropped.

You may go. They tend to show restraint until the time is right. And remember. As he crashed away through the trees. If your mind is strong then your spirit will never be hampered by your physical condition.

The modern Crane are the acknowledged masters of the art of iaijutsu. While the Crane exemplify the intangible awareness and sudden violence of an unexpected wind. There is a reason why Crane figure more prominently in plays about romance and loss. In both peaceful times and at war. Tricksters and liars: Crane archers are also known for their devotion to the perfect awareness that comes with an intense devotion to Air.

The Scorpion Clan was to do what the others cannot do. Hyperawareness of what they think and feel about everything sometimes leads young Crane samurai to indulge in anything that lets them feel more intensely—an obsession with art or music. Crane samurai are taught to pay attention not only to what they perceive but also to what they feel about the things they see and hear.

Ascertain the truth from the outside in—take in the broad viewpoint. They are told to use both perception and feeling to construct a complete picture of the events around them. Most Crane samurai use the skills they learn in childhood to become assets to the Empire and their clan. They channel the intensity they feel on the battlefield into other pursuits when combat is not in the offing. Even when the body is at rest.

This sensitivity is not solely limited to duelists. Iaijutsu dueling is in many ways the epitome of the martial philosophy of Air. Even as children. The blade you do not see is the most deadly. Walk the path of various arts and skills. Bayushi himself said. Just as it is impossible for the Rokugani to create a vessel which is completely airtight.

Their study of meditation and iaijutsu focuses and disciplines their feelings. This unity with their own feelings means that many Crane warriors are also artists. Of course. There have been many famous Crane warriors who were as well known for their poetry or painting as they were for their prowess on the battlefield. If a Scorpion bushi seemingly misses a step as he advances on a foe. While the warriors of the Crane clan use their amazing swiftness to try to fell their enemies with a single perfect strike.

No family in the Empire embraces the way of the bow more closely than the Tsuruchi. A Rokugani bowman does not aim his shots as a gaijin does. The Hiruma scouts also strike swiftly and unpredictably. Like the wind. Modern Hiruma have been forced to embrace Air even more closely due to the loss of their original school for over three centuries and the development of its replacement. They flow over the Shadowlands like a quiet breeze.

If they can quietly arrange for the death of an opposing general before they must face him openly. The Scouts follow the philosophy of Air even more closely than their predecessors. In its own way this exemplifies the philosophy of Air as perfectly as an iaijutsu strike.

In the early days of the Empire the Hiruma were sometimes called somewhat derogatorily Hummingbird Warriors because they never seemed to be in the same location or to strike from the same place when in battle.

Their adherence to the subtler philosophies of Air is what makes Scorpion bushi so very difficult to assess in combat—and so very dangerous. It is this subtle manipulation of minor events that makes Scorpion courtiers so effective.

[L5R 4e] - Book of Air

Like the wind they emulate. The master archers of the Tsuruchi family trust their own instinctive reflexes. Historians are unclear about what the rules were for this tournament.

He had been a prodigy since his early teens and studied the fighting arts more intensely than many warriors who were twice or even three times his age. I cannot do so. No one is certain as to how it was officiated.

It is an art. Before the fall of the Kami. These were often martial competitions of one form or another. To number them dishonors the brave men who have fallen before the sword.

The sword must live within you. The northern tribes also held ritualized duels to settle conflicts. I do not know how many duels I have fought. This can be seen as a testament to how deeply the concept and ideals of iaijutsu have permeated Rokugani culture. These were seen as religious rituals that called on the Fortunes to judge the truth of the matter. Many of them would go into combat with a sheathed blade in order to lure their opponents into a false sense of complacency.

While the contests were often broadly similar across tribes. In some regions many tribes lived near one another.

A tribe of large warriors who fought with axes might hold a trial by combat using those selfsame axes.

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All accounts agree that Kakita was a small man from an obscure northern tribe. By the time he ventured south to join the Emerald Tournament. The people of what would become northern Rokugani tended to be smaller and more agile than those from other parts of the future Empire. The stances are its walk. When the Kami fell. Honor is the heart of the duel—the breath and the blood of the sword.

To these aficionados. Thus when he came to prominence at the Emerald Tournament. Dueling is a natural art. Wielding a sword should be as natural as being alive. Kakita is credited with the true introduction of iaijutsu to Rokugan during the tournament to choose the first Emerald Champion. For those who truly seek to master the art of iaijutsu. Some samurai traveled the Empire. Naturally all of Crane courts did so. In modern Rokugan. Although some clans still maintain their own internal traditions—the Crab sometimes resolve quarrels with wrestling matches.

[L5R 4e] - Book of Air

Kakita was one of the latter. Samurai from all across the new Rokugan entered the competition. Within a few years of the first Emerald Tournament. Every ambitious warrior wanted to learn it. Emperor Hantei announced a competition to choose a mortal warrior as his personal champion and bodyguard.

His swift and unexpected fighting style allowed him to pass easily through the tournament. Kakita Dueling Master Since the founding of the Empire there have been thousands of iaijutsu duels. Over time. Some of them merely wished to become more powerful. The laws also codified the rules for official and therefore lawful duels. The new laws greatly reduced these sorts of abuses and reinforced the social conventions which the Crane Clan was trying to erect around dueling.

Many of them were over trivial matters. The following section lists a few of the more famous and important iaijutsu duels in the history of Rokugan. But there were some which shook the very foundations of the Empire itself.

In a few instances he even offered advice to younger opponents. When Hantei VI died in the year By contrast. Kakita was angered by her behavior. Warriors often came to blows over whose sensei taught the superior fighting art. Hojatsu knew this might be his last chance to face the aging Kakita. Although the second duel proved the one-sword style was marginally superior to niten. Kakita was an island of calm—and won the fight in a single flash of motion.

Matsu was furious and swore vengeance. The two swordmasters faced each other on the field of honor. Although the followers of niten still consider their method of fighting to be the best overall. Yugozuhime challenged her brother. All accounts agree. Matsu was a flurry of action. Since Soujiro had not yet been crowned.

Hojatsu was slain instantly. Instead of bowing to the fallen Lion as he had to all of his other opponents. Kakita turned his back on her and walked away. Raiden mocked her lifestyle. Although this duel is best remembered for the blood feud that it spawned. In time. Their battle was a clash of opposites.

For two generations the Gozoku conspiracy had reduced the Hantei Emperors to figureheads. It is unclear how long they faced each other—some legends say they stood for mere moments.

She immediately claimed the throne as Hantei VII. With the support of the Lion and the Dragon. In the dark reign of Hantei XVI such an act drew little censure. While the combat raged around them. Nyoko responded that she would prove all her paths could work in harmony. So impressive were his skills that his lord gave him open permission to travel the Empire and challenge any duelist to a lethal contest.

A few years later Kakita and Mirumoto Hojatsu faced each other for a final time during a minor skirmish between the Crane and the Lion. Princess Yugozuhime had been raised among the Lion. Yakamo had no choice but to accept. When the duel began. Kaneka and Hachi exchanged first pleasantries and then insults. Raiden falling with a deep slash in his belly.

A few have been the simplest some would say the purest of duels: The duel began and ended in an instant. Kaneka had built up an army and gained support from some of the clans. Such was the case in the year when Yasuki Hachi. Yakamo simply smashed Satsu down with the tetsubo.

In memory of this legendary clash. In the early twelfth century Hida Yakamo. The Crab Clan. That feud would eventually be responsible for the deaths of thousands and the ascension of mortals to the positions of Sun and Moon. When Kaneka arrived in Yasuki territory to take control of the lands he believed were rightfully his. It was an unprecedented action. Finally Kaneka voiced an insult that caused Hachi to touch his sword- 18 Chapter One.

According to these claims. Since Yakamo was the son of the Crab Clan Champion. Some sages claim Satsu lost the duel on purpose. Yakamo approached the dueling circle. Satsu offered Yakamo the chance to apologize for his actions. As is customary in such situations. The Empire was in the midst of a crisis known as the Four Winds Era. Yasuki Hachi and the entirety of the Fifth Imperial Legion rode out to meet him.

In point of fact. When do we get to use swords? Hachi was an extremely skilled duelist in his own right. The following section describes the most prestigious dojo which teach iaijutsu dueling. Kaneka expected the two warriors would draw and one of them would die. Hachi bowed before the son of Toturi and withdrew from the field. He knew that if he won the duel he would be killing one of the sons of the Emperor.

A middleaged man in a simple blue kimono stood in front of them. It may be noted. These samurai founded the Unbreakable Blade Dojo. Although these are most prominent in the lands of the Crane and the Dragon. Without that mastery.

The Unbreakable Blade is the one place that Crab can go to learn the art of iaijutsu. Disputes between Crab are often settled with a simple fist fight or a drinking contest. He was immaculately groomed. Of course.. Serious conflicts or questions of honor may be settled with a wrestling match or a semi-formalized fight in full armor.

Hachi asked Kaneka to show him his stance. Having subtly insulted Kaneka with his draw. His voice held exactly the correct amount of respect. Kaneka was himself one of the most feared duelists in the Empire at the time and had defeated dozens of foes. The sensei nodded slightly. No one knows what would have happened had the duel gone differently. And of course there is the Kakita Dueling Academy. Kaneka took his stance and drew with a fluidity that Hachi knew he could not quite match. But if he lost.

Hachi did not want a duel. Hachi resolved the problem by doing what the Crane Clan does best: Perhaps he uttered a small sigh. Rather than draw. It is about mastery of the body. Others are specialized schools which cater to specific groups of samurai and teach enough about iaijutsu that their students will have a superior chance in a duel.

Some are simply places where samurai train intensely in the basic skills of iaijutsu so they will not be completely incapable of dueling if they are required to do so. There are very few students at the dojo at any one time. Next year most students will be allowed to touch bokken. Or do you wish to wait four years before you touch a katana? Hachi then took his own stance. Kaneka was confused. This year you begin to learn to master yourself. Any who succeed are said to be destined for great things in life.

A skilled teacher can defeat thousands. They believe it is important to know all that one can about those outside of the lands of the Dragon.

Since gaining admittance to the Kakita Dueling Academy is one of the highest honors a samurai child can receive. As a result. In the centuries since the duel between Kakita and Mirumoto Hojatsu. Crane Clan Champion. In the Dojo of the Mirror the instructors teach their students the art of iaijutsu. In their own way the Dragon still study iaijutsu as fervently as any other samurai.

And the greatest of all honors is to win readmittance to the Academy later in life to train among the elite Kenshinzen. The Academy also receives thousands more requests to train every year. The instructors make sure their students can stay alive through the first strike to deliver the final one. This is a tremendous asset to the Crane. It may be noted that the Dojo of the Mirror is not solely devoted to iaijutsu—in keeping with its philosophies.

Kakita himself founded the Academy and most Rokugani believe that anyone who truly wishes to master iaijutsu must train there.

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The list of famous graduates from the Kakita Dueling Academy is long indeed. Every year. These students train in the Dojo of the Mirror. Are you so vain as think that you are apart from the rest of creation? But with so many visitors. Thus there are only a few sensei in the Shiba Bushi School who teach iaijutsu. After the Crane. They must also learn the traditions that other clans follow when dueling so they will never be caught unprepared in a situation where a duel may result.

Some of the more gifted students are also taught how to make it seem they are a more or less talented duelist than they are. Thus far no graduates of the Green Blade have earned lasting fame in Rokugan. If a Scorpion scheme is uncovered or a Scorpion courtier is humiliated. Within a few decades the Ide. The Kitsune were swordsmen at need. While the Scorpion Clan likes to win when it can. The Tsuruchi rejected the sword for the bow.

Its curriculum is simple and straightforward. Thus was the Green Blade Dojo founded. Shiba Toriiko. No other clan considers defeat an acceptable outcome to a duel. It was the Moshi family. Matsu Ketsui. The custom of iaijutsu dueling had only just started to emerge when Shinjo left Rokugan.

While the Heart of the Katana is not solely an iaijutsu school. The Yoritomo lived for centuries as sailors and pirates. The Green Blade lacks the long history of other iaijutsu dojo.

Because the Shiba are so self-effacing in their duties. All Scorpion bushi are taught the basics of iaijutsu. Isawa lead. Most of the truly famed ronin duelists. Matsu Yoshi and Kakita Hiro. Where a Lion. To do so they must be trained in all ways of combat. In modern times any Unicorn who wishes to learn more than just the rudiments of iaijutsu—typically those who must serve as yojimbo—travels to the lands of the Ide to train at the Single Strike Dojo.

For the sake of example. That changed somewhat after Daigotsu founded the City of the Lost and began to organize the Lost into a pseudo-samurai society. The beasts of Jigoku and the murderous Lost have no respect for Rokugani social traditions. Spider bushi generally relied on individual instructors to teach them iaijutsu. The Cursed Blade dojo was burned to the ground when Daigotsu abandoned the City of the Lost and took most of his followers into the Empire to form the Spider Clan.

For the most part. In the twelfth century the Dragon sponsor a permanent ronin settlement in the town called Nanashi Mura. This led to the creation of the Cursed Blade Dojo. For all their dedication. Dueling in the Shadowlands Through most of history. Its task is to ensure the ronin of Nanashi Mura will always be able to defend their city—and this means iaijutsu training as well as more conventional martial studies.

On one occasion the dojo even had a ronin as head sensei for a few years. A pure stroke will defeat any technique. The following section offers detailed explanations for when and where duels are warranted and how they are to be conducted and completed. The Single Strike has a truly eclectic collection of sensei.

The ronin brotherhood known as the Eyes of Nanashi. Taro will have to commit seppuku. If the challenger is of significantly lower social station two or more Ranks of Status.

The insulted samurai must defend him. When this happens. Hiro may challenge Yoshi to a duel. He can also issue a challenge on behalf of family members who do not have the ability to challenge for themselves such as a spouse or child.

A duel is most commonly demanded when one samurai is insulted by another. The outcome of such a duel may have a significant impact on morale and the course of the battle.

In these circumstances the two magistrates might duel to first blood to decide which of them will take the criminal into custody. It should be noted that a challenged samurai can usually get out of a duel by sincerely apologizing for the insult or misdeed that caused the challenge in the first place. Doji Kishio It should always be remembered that the Rokugani have never codified any specific rules for what sort of offenses are worthy of a duel.

There are a few situations where challenges can be dismissed or ignored. Duels may also take place on the battlefield. Often these are nothing more than simple one-on-one fights between samurai who single each other out. Both magistrates have an equal claim to the criminal. Taro challenges Matsu Yoshi for his insult. Each offense is judged individually. It should go without saying that duels on the battlefield do not require authorization—it is implied when the battle begins.

For the same reason. In some cases. A samurai can challenge another samurai when he has been personally insulted. Continuing the above example. It should go without saying that only samurai can challenge or be challenged—commoners are never permitted to engage in duels. If Hiro loses the duel.

Duels may also sometimes be used informally to settle minor disputes between samurai of equal social position. Any magistrate is allowed to authorize a duel if an accused samurai wishes to prove by trial of combat that he or she is innocent of a crime. On a few rare occasions. Such samurai are remembered for their honorable behavior long after their abusive and disgraceful superiors have been forgotten.

Will it be to first blood. Judges are sometimes experienced duelists themselves. Each clan has its own set of traditions to be followed when a duel is to take place. Once a challenge has been accepted and if necessary authorized. Iaijutsu is the traditional form of dueling.

Most duels to first blood take place the same day of the challenge. In theory. The Mantis require that truly important duels take place on the deck of a ship at sea. The Crab often duel in full heavy armor with abundant ceremony and symbolism.

In most cases. Yoshi might wish to make it a duel of simple kenjutsu rather than iaijutsu. The Phoenix have shugenja bless the dueling circle and lead the assembled audience in prayer.

In practice. In cases where legal proceedings are involved. Cowardly duelists may try to demand dangerous or unreasonable locations such as the top of the Kaiu Wall. The Crane proclaim their school and sensei. Truly skilled duelists. It is also possible for both parties to agree to a duel waged in some manner other than iaijutsu. Once both duelists arrive at the assigned time and place.

Every formal duel has three participants: The choice of place is often calculated to make the challenger as uncomfortable as possible. An iaijutsu strike is truly an example of the philosophy of Air in action. Once both duelists take their stance. At the same time he pulls back on his saya with his left hand. When these samurai issue a challenge or receive one. In some parts of the Empire such as among those Unicorn who worship the Lords of Death. A Mirumoto traditionalist does not draw.

A few dueling traditions diverge from this customary stance. The challenged is then given one final chance to apologize or retract his offense on some occasions this does happen. Chapter One istrate will serve as judge of the duel. In some rare cases. Such examples are rare. The challenger is allowed to choose his or her position in the dueling circle. In the traditional Kakita forms. The obvious example is the Emperor.

There is no official size for a proper dueling circle. The duelist extends his senses outward while measuring each breath and controlling every movement of his muscles. The katana springs free and arcs upward and outward. At the same time.

Typically he will strike. It begins with stillness. In a formal duel with proper preparation. He then drops it with the word: In the traditional iaijutsu method. The judge then announces to those assembled most formal duels have observers that the results of the duel are binding and the matter will be settled once it is complete.

Instead he suddenly flows forward. Sometimes the distance will be closer or farther based on circumstances. Champions may potentially come from another clan. More often. The students of Niten usually start their duels with both swords already drawn and held down at their sides. Thus the wise win before the fight. The totals of the kept dice are added together, giving the player the total sum for his or her roll.

For example, if a roll called for five dice to be rolled and three kept said simply "five keep three" or written "5k3" , five dice would be rolled. Out of those five, the player would choose three generally, but not necessarily, the player would choose the three with the highest values whose values would be added together for the total value of the roll.

Legend of the Five Rings uses eight traits: The Traits are grouped into pairs associated with four elemental "Rings" respectively to above: Earth , Water , Fire and Air. There is a fifth Ring, called Void. This ring, like the other four, is taken from Miyamoto Musashi 's The Book of Five Rings , although "Nothingness" is a better translation of the text. There are primarily two methods of creating characters in role-playing games: Legend of the Five Rings uses the latter method.

Each new character begins with 40 "Character Points" to spend to create the character except for ronin characters, which begin with In previous versions of the game, characters started with 30 points, or 45 for ronin. Conversely, if a player so chooses, he can select a number of Disadvantages for his character, which give extra Character Points to spend in other areas, but imposes some penalty on the character during play such as "Small", which decreases the damage the character can inflict with certain weapons, or "Bad Reputation", which causes a great number of NPCs to dislike the character.

Proper role-playing is encouraged to avoid combat when unnecessary, but the characters do have requisite abilities to survive if combat is forced in the early stages. It was decided to make this new version of Oriental Adventures a showcase for their recently acquired Legend of the Five Rings.

Book Six Walking the Way: Crab Character Travelogue: Crane Character Travelogue: Dragon Character Travelogue: Lion Character Travelogue: Phoenix Character Travelogue: Ronin Character Travelogue: Scorpion Character Travelogue: The Village of Promises.

From Wikipedia, the free encyclopedia. Main article: Archived from the original on Archived from the original PDF on