start with the console tutorials, but feel free to jump in and learn as you play. HOW TO PLAY. There are a lot of ways to play Minecraft, and the best part is that . For players who do not know how to begin their Minecraft journey, the Beginner's Guide is a tutorial made to provide a list full of good ways to start! Here, the. Minecraft Pocket Edition Guide. Survival Mode. Step 1: Find and gather wood. • Cut down trees with your hand to gather wood. Place your finger on the bark of a .
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The Chemistry Update for Minecraft: Education Edition offers exciting new tools to your students to conduct experiments within Minecraft that simulate real. Minecraft is a trademark of Notch Development AB. Warning and .. The game still lacked an in-depth tutorial or docu- mentation of any . Visit http://www. caite.info to register your book and download your free PDF copy. Dig into Minecraft with this (parent-approved) guide full of tips, hints, and projects! Hank, without whom I never would have played Minecraft in the first place.
If you are cutting down oak trees, apples will also drop see Tree for more info. If you must fight monsters this early, be especially wary of skeletons; in the open their arrows can easily get your health bar quite low, or even kill you at a distance, and if they're in the water or on higher ground, it's unlikely you'll be able to reach them before they turn you into a dead pincushion. The furnace will light up, display fire particles, and create popping sounds while cooking items. Coal has all the same properties as charcoal and can also be crafted into coal blocks. Remember, if mining, never ever dig straight down as you might fall in lava or in a group of monsters. You can, however, dig straight down in a 2x1 pattern, standing in the middle of the 2 blocks.
Displays the time relative to the positions of the sun and moon. Moves items into and out of chests, dispensers and other blocks that can hold items. Minecart that explodes when triggered by activator rail or when hit.
Similar to regular pressure plates, but can only be activated by items. The number of items determines the signal strength. Restores 2 hunger points. Also gives resistance and fire resistance for 30 seconds.
Used for storage. All Ender Chests in a world access the same storage. Emits light beam and provides temporary player buffs when placed on a pyramid made of emerald, diamond, gold or iron blocks.
Items that can be launched into the sky. The more gunpowder added the higher the rocket will fly. Different biomes will contain different blocks and plants and change how the land is shaped. There is an advancement that includes finding all the biomes, this is better explained on the Advancements page.
Biomes will affect the player, especially at the beginning of the game, but the player has little need to worry about specific biomes until they have learned to play the game.
If the player is curious, they may want to read more about biomes on the biomes page. To progress in Minecraft , it is important for the player to collect wood. The most plentiful wood source are trees which are available in most biomes. Wood is one of many items the player can collect without the use of a tool. All the player has to do is mine any log block of the tree with their hand or any item.
Each block will drop as an item which the player can pick up by approaching it.
Items automatically enter into the player's inventory. The player may want to collect a couple blocks of wood for later use. There are many different types of trees in Minecraft with each having its own individual name and look. All wood works for any recipe requiring wood, but some recipes require that all the wood be the same type.
To manage all the items they may gather, the player needs to understand their inventory. Parts of the inventory are always accessible, while others require that the player open the inventory GUI. The player always has immediate access to the items in their hotbar , which is represented by the 9 slots at the bottom of the inventory screen. To access any other items, the player must move items around in their inventory to be in the hotbar slots.
This system allows players to carry 36 slots worth of items while not overloading the player with too many accessible items at a time. Each slot allows up to 64 of the same item depending on the item type. This is called a stack of items.
Some items can only be held in smaller stacks such as snowball s stacks of 16 or armor only as single items. The player selects items with their cursor to move around. They can pick up an entire stack of items from a slot, swap item locations, only pick up or place one item, or spread items out evenly between spaces. If the player wants items dropped on the ground, most versions allow clicking to place items outside the inventory screen or closing the inventory while the cursor is holding the items the player wants to drop.
These different inventory management systems can be experimented with and looked at on the controls and inventory pages for specific editions. There are more slots than the 36 on the bottom half of the GUI.
For Java Edition players, there are a few more slots which are important at this point. First off, the offhand slot which appears with a shield outline allows players a tenth slot.
The item for this slot is always specifically picked by the player. Items from this slot are used when the player presses the use button while holding an item they cannot use in their main hand. The second slot is the recipe book which will help the beginning player learn the recipes for crafting all types of items.
Finally, there is also the crafting area. Players can place items in the crafting area but cannot store items there. This area allows crafting to occur only while the inventory is open and is limited to a two-by-two grid. As the game's name suggests, crafting is core to Minecraft. While there are a small number of items that can be crafted directly from the inventory , a crafting table is required to craft tools and most other items in the game.
The crafting table will be the player's main asset throughout the game. To make a crafting table, the player needs to open their inventory and pick up the logs they collected. Placing one log into the crafting area allows the player to obtain 4 planks. The planks will be different colors depending on the wood the player crafts with.
The different types of wood can all be used interchangeably, but some recipes require the wood to all be the same type.
As the player converts their first logs to planks, they may want to consider saving some logs for later. Logs cannot be crafted from wood planks and have their own special uses. With wood planks, the player can finally create a crafting table. After placing and using a crafting table, the player is opened to a three-by-three crafting grid which allows for more items to be crafted.
Players will need to use this item a lot for crafting, so it is best for the player to keep one handy. In order to obtain better materials at faster speeds, the player needs tools.
Tools are items which allow the player to complete tasks other than placing blocks at faster speeds than normal. Most tools can be made out of different materials each better than the last. Using a tool to mine the blocks it is intended to will mine the blocks quicker than normal. Tools lose durability upon each use, even if the use was to hit an entity. Enough damage to a tool will eventually cause the tool to break. Different tools have different properties.
First, to craft any basic tool, the player needs to know how to craft sticks. The simplest way to gather materials for any basic tool better than wooden tools requires the use of a pickaxe. Most players don't craft any tool other than a pickaxe out of wood as the wooden pickaxe is the only tool the player needs to craft before they can build better versions of all the basic tools. To craft a pickaxe, the player must first craft sticks. This is done with the following recipe.
The 5 basic tools are the pickaxe, which is used to destroy and gather stone and stone-related materials, the shovel, which is used to gather dirt, sand, gravel, clay, and their variants, the axe is used to collect wooden materials more efficiently, and lastly, the hoe, which is used to turn dirt or grass into farmland. The player may have noticed that in order to craft a basic tool, they more or less draw it with its components in the crafting grid.
Other items are crafted in a similar fashion. Once the player has crafted a pickaxe , they can successfully acquire cobblestone to make better tools. Cobblestone is collected by finding stone then mining it with any pickaxe.
Any stone mined with any pickaxe will drop as a cobblestone item. If no stone appears above ground near the player, stone can also be found within 5 blocks under dirt and grass blocks or within 8 blocks under sand and sandstone.
The player should remember to never mine out the block they are standing on unless they know that there is not a drop below that block.
Most players will want to gather about 18 cobblestone in total, which is enough to upgrade all the basic stone tools except for the hoe and to create a furnace. The hoe is usually skipped at this stage as it's usually unused in the first day. Surviving in Minecraft often requires a knowledge of the game's combat mechanics. There are two combat systems which exist in Minecraft — the system in the Java Edition and the system in all other versions.
The more common combat mechanics are simple. While three blocks away or closer to an animal, monster, or other player, the player can attack that entity by clicking the attack button while their cursor is over the entity. Clicking speed does not affect the combat, instead, a player's skill in combat is based more off of their hit accuracy.
Without a tool in the player's hand, any attack will deal 1 heart of damage. The basic tools from above each deal multiple hearts of damage when the player attacks an entity while holding that tool. Swords deal the most damage, axes second, pickaxes third, and shovels the least. Each tool deals one more damage than the one below it and each tier of tool adds an extra damage.
Using a tool other than a sword as a weapon depletes the durability of that tool twice as fast as usual. In the Java Edition a different combat system is used. To attack any animal, monster, or other player, the player must have their cursor hovering over the entity and be within three blocks of the entity when they press the attack button. Any basic tool will deal more damage than any other item the player may use, including when the player is not holding an item. Different basic tools have different cool-downs between hits, shown by an animation of the player's hand which holds the weapon and the dropper icon below the cursor or next to the hotbar.
Tools also have different damage amounts. Generally, a tool deals more damage per second the rarer the substance it's made out of. Swords and axes deal the most damage and work well as weapons while the other tools do not work very well as weapons.
If the player attacks while still in a cool-down their attack deals less damage, creating an importance in the player's ability to aim before attempting to attack an enemy. In addition to attacking, the player can also block attacks with the shield, a shield completely negates any damage when it is raised with the right mouse button.
Be aware that a shield can be disabled if attacked with an axe. Now, with your stone axe, you should cut down some more trees for wood. Although some trees may look different than others, all wood functions the same. However, different kinds of wood don't stack together. While you cut down trees, try to gather the saplings that fall. If you are cutting down oak trees, apples will also drop see Tree for more info.
If the sun is still in the sky, explore the immediate area making sure you don't get lost , to try and find some coal. Coal has all the same properties as charcoal and can also be crafted into coal blocks. If you happen across a coal-like ore with tan specks in place of the black, you have found some iron. This material will be extremely useful for most of your Minecraft career, and if it's within easy reach, go ahead and gather it you will need to mine it with a stone pickaxe.
However, If it's in a difficult-to-reach place, just note its location and save it for later. Some creatures in Minecraft are not immediately hostile to the player. These are known as passive and neutral mobs. Many passive mobs can act as important food sources. Passive mobs will never attempt to harm the player. The majority of passive mobs are traditional domesticated farm animals which will usually ignore the player. If harmed, they will quickly run around in circles for a short time.
Some animals will run straight away from players who get too near. If a passive animal is killed, it may drop animal specific resources such as raw meat. Most passive mobs drop experience orbs if killed by the player. Neutral mobs act similarly to passive mobs except that they will harm the player if provoked. Wolves , polar bears , iron golems , llamas and dolphins will attack the player if the player harms them.
These creatures will also attack other creatures that hurt them. Polar bears will turn hostile to the player if it has a polar bear cub with it.
Animals can be bred by the player. If the player holds certain food items wheat for cows , sheep , and mooshrooms ; any seed for chickens and parrots ; carrots , potatoes , and beetroots for pigs then specific animals will start following the player. Right clicking an animal with their specific food item will create heart particles around the animal and enter it into love mode. When two animals of the same species are near each other and are both in love mode, they will run to each other, creating a baby animal at their location and dropping a few experience orbs.
Animals do not have genders, so any two animals of the same species can be used in breeding. There is also a 5 minute wait an animal goes through before it can enter love mode after having been in love mode. To make it through the first night, the player has two good options: An experienced player may be able to accomplish both on the first day, but it takes a fair bit of knowledge and efficiency to do so.
The best option for making it through the first night is to build a bed as it is faster and safer than a shelter. What a bed allows the player to do is set their spawn point — the location they respawn in if they die — and skip through night entirely. After crafting a bed, the player can place the bed to use it, just like a crafting table. Beds are a special block that require two blocks of space for placement.
Beds are about half a block tall, a shape most likely unusual for what the player has thus far seen. To use a placed bed, night must have started. If it isn't nighttime, the player will receive a written warning from the game that beds can only be used during night or thunderstorms.
The player must also be close to the bed and no monsters other than the smallest size of slimes may be near the bed for them to use it. When the player attempts to use a bed during nighttime, they will be moved a lying position on the bed without the ability to move — not even the camera. The game immediately sets the player's spawn point as soon as the player is in bed. If the player is in a multiplayer game, all other players must also use a bed before night is skipped.
It takes a few seconds after getting into bed before the game skips the night. If the player wants to leave the bed, they should follow the onscreen instructions when they are using a bed.
To craft a bed, the player will need 3 wool of the same color. Wool is obtained from sheep by shearing them an option unavailable to the player at this time or by killing them. Sometimes the player may find wool on the ground; this wool comes from sheep that were killed by other players if the player is in a multiplayer world or by wolves. Here is the crafting recipe for a bed. The color of the bed will match the three wool used. The three wool must be the same color. With a bed, night is easy to survive.
All the player has to do is sleep in their bed whenever night falls. The player should know that a bed only keeps acts as a spawn point for the player as long as the bed is not broken or used by another player since the player last used it.
If the bed has no blocks immediately next to it open for the player to spawn in, then the player will not respawn there but their spawn point will still default to the bed. Some animals can be tamed as pets. By feeding a specific animal its taming item by clicking on the animal with the item in hand , the animal has a chance with each item to become the player's pet. This works with ocelots when using fish, parrots when using seeds, and wolves when using bones. Some animals change their look when they become a pet.
Pets will follow a player unless the player has them sit, an action which is caused by the pet's owner clicking on the pet. If a pet which isn't sitting gets too far from its owner, it will teleport to the owner's location. Horses, donkeys, mules, and llamas are tamed by the player clicking on them with an empty hand to ride that animal. The animal may kick the player off a few times. After enough attempts at riding the animal, the animal will become tamed and stop kicking the player off of them.
To progress in the game and even to stay alive, the player needs to know how to use a furnace. A furnace is used to cook food , smelt ores , and create other specific items such as charcoal.
To use a furnace, the player must first have one. This is the crafting recipe:. Just like the crafting table , the player usually uses the furnace by first placing it down in the world then clicking on it with the use button. The furnace acts like stone , meaning it needs to be broken by the player with a pickaxe , else the item will not drop.
The furnace will light up, display fire particles, and create popping sounds while cooking items. The furnace GUI has only three slots and includes two icons to indicate time.
The top left slot is where items to smelt are placed. The items are moved from this slot one by one as they are cooked and the products are placed in the right slot. To cook items, the furnace requires fuel which is placed in the bottom left slot.
It's simple to tell how long is left for an item to smelt — just see how much of the arrow icon has turned white. When a valid item is placed in the top left slot and the furnace is either lit or has fuel to use in the bottom left slot, the arrow icon begins filling. It takes ten seconds for one item to be smelted.
Luckily for the player, the furnace will continue cooking items even when they do not have the furnace GUI open. To also ease the use of furnaces, a furnace will automatically use fuel from the bottom left as needed to keep the furnace lit until all the items in the top left are smelted.
The furnace stays lit by using up flammable items from the bottom left slot of the furnace GUI. Different items burn for different amounts of time, but generally, most items made from wood can be used as fuel. After the furnace uses an item to light itself, the flame icon will show a full flame which has the color's size diminish over time. While lit, the furnace changes its texture to show flames near its bottom, displays fire particle effects near the bottom, and creates popping sounds.
The furnace will also create light around it while in a lit state, allowing the player to use a furnace as a temporary light source. For the first day, the most efficient use of a furnace would be to smelt some wood logs into charcoal using any wood tools the player has replaced with stone tools, wood planks, and charcoal itself. Charcoal is a much more efficient fuel source than wood logs or planks because it keeps the furnace lit for much longer than the amount of logs or planks it would require to create a charcoal.
One charcoal burns for 80 seconds, allowing a furnace lit with a piece of charcoal to smelt 8 items. Once a furnace uses a piece of fuel, the time the fire stays lit will not stop if the player exits the GUI or the furnace runs out of items to smelt. For this reason, players who do not want to waste a lot of fuel ought to only place the exact number of or less than the exact number of items their fuel will smelt in the furnace at any time.
Also, if the furnace is unlit while in the process of smelting an item, the progress of smelting that item is immediately lost. Players are greatly affected by light in Minecraft. First off, any underground space is very dark and half of the time the game is in night. The first aid the player can give themselves to see in the dark is to change increase their brightness in the settings or even in their computer settings.
More important, though, is to craft light sources.
The absence of light doesn't just affect the visibility of the world but allows monsters to spawn. Any space further than 24 blocks from a player that isn't lit up well enough about 7 blocks in taxicab distance from a light source is free spawning ground for monsters.
On the first day, a player can create the light source of torches. They give off light when placed.
Torches work just about as well as any other light source except that they require a block to be set on. Unlike in real life, a torch will forever be lit allowing the player to always use torches as a cheap light source. The most important places to light up are a player's home or base, caves they explore, the outside around the player's home, and anywhere the player will often be in or near that is dark.
The best way to avoid the darkness and accompanying mobs of night time is to craft and use a bed, but this isn't an option easily available to all players as they start their first day.
Building a shelter is an important skill for players to learn and important if the player cannot craft a bed. The point of a quick shelter is to keep all monsters far enough from the player that they cannot harm them. Monsters will not even move towards a player who is in a correctly built shelter. To protect a player, a shelter should be made out of a blocks that cannot be just passed through by monsters or the player themself. Holes of any kind in the walls or ceiling are a safety hazard as baby zombies can fit through a one block gap, skeletons can shoot through open gaps created by slabs slabs or stairs , and spiders can climb over most walls.
The walls and ceiling of a shelter can be made entirely out of blocks the player has gathered but it is usually much faster to dig out a shelter out of a hill not made of blocks affected by gravity, such as sand or gravel. A player may already have a hole dug out from gathering cobblestone earlier in the day which can be quickly reused as part of a shelter.
Sometimes there may be a naturally generated structure nearby that would serve as a shelter. Similarly, there may be a cave which is visible from the surface which can have its ends blocked off to create a shelter, being careful that no monsters are already in the cave. If a village happens to be nearby, that is an ideal place to seek shelter, as well as to establish a home base by occupying one of the larger buildings and eventually setting up shop with a furnace, chests, crafting table, and bed.
In an emergency, the player may not have time to make an adequate shelter. While digging straight down is ill-advised, an emergency may warrant mining straight down three blocks and quickly blocking off the top. The player could swim out into some water or ride a boat out to have some temporary safety, though players should avoid moving towards parts of the ocean lit up beneath, also trident -wielding drowned mobs swimming underwater may harm the player.
If the player decides to swim and stay float on the water, the hunger bar will deplete more quickly hunger does not deplete in a boat.
If the player is successful in creating a shelter then they will most likely find themself in almost complete darkness. Lighting up a shelter and the surrounding area with some light sources such as torches not only allows the player to see but the light created by light sources can also prevent monsters from spawning. A furnace can also be used as a temporary light source. Having light before building a shelter is usually best as it is easier for players to set up light sources when they can still see.
If necessary, the shelter's exit can simply be some easily broken blocks.