Paper mario the thousand year door guide pdf

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YEAR DOOR PLAYER'S GUIDE BY NINTENDO POWER PDF. As one of the book collections to propose, this Official Nintendo Paper Mario: The Thousand- Year. thousand-year-door-players-guide-r82/. Torrent Pack. POKEMON GOLD VERSION AND SILVER VERSION PLAYERS GUIDE PDF official nintendo paper mario the thousand year door players choice players.

After this battle, go up the steps and go back towards the floating platform. At the bottom of the pipe take a left through the doorway. Then press the B button to turn Mario back to normal. Make sure to search behind the column behind Dazzle to find another star piece. Our hero hops on a boat and makes the journey across the sea.

From StrategyWiki, the video game walkthrough and strategy guide wiki. The Thousand-Year Door. Jump to: Retrieved from " https: Hidden category: This page was last edited on 2 June , at This page has been accessed 41, times.

Navigation menu. Table of Contents Paper Mario: Castle and Dragon Chapter 2: The Great Boggly Tree Chapter 3: Of Glitz and Glory Chapter 4: For Pigs the Bell Tolls Chapter 5: Head to the left and enter a doorway into a garbage filled room.

Search behind the mattress against the wall to find a star piece. Exit out to the main square and head to the right. Look behind the wooden boxes in front of the fence to find another star piece. Head through the door to the far right of Roguesquare. As you enter this area, a thief will blast past Mario and Goombella and steal 50 of Mario's coins. That's life in the big city. Secret Area Walk against the brick wall before the wizard's shop.

It has the sun sign over the door. In this back alley you will find a Shyguy who runs a credit card scam. You will also find a character named Darkly who says that he likes dark places. Walk down the ally behind Darkly, jump on the crates and walk to the right behind the house. Here you will find another star piece. The first door in this area leads to Merlon the wizard's shop. Here you can trade shine sprites to have one of your allies leveled up. Of course, Mario doesn't have any shine sprites yet, so keep this in mind for later.

Behind the second door is Professor Frankly who has been studying the legendary treasure of Rogueport. The professor doesn't know exactly what the treasure is, but he does know that in order to reach it, you must have the 7 Crystal Stars.

Paper Mario: The Thousand-Year Door - cube - Walkthrough and Guide - Page 18 - GameSpy

All that he needs to find these stars is the magical map The professor leads Mario outside of his house where he opens the gate to a warp pipe. Before traveling below the city, you have the option to partake in a battle tutorial. Here the professor teaches the finer points of Action Commands. Check the combat section of the guide for more info on this. Head down the warp pipe.

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At the base of the pipe there is a save point. If you enter the doorway to the left you will enter an area with a doorway that leads to Merluvlee the fortune teller. There are three options when talking to her. My next path: The rest of this are is blocked off, so return to the save point at the base of the warp pipe and head to the right.

The gang is harassed by a group of Goombas and must battle them. There are three versions of goombas, normal goombas, winged goombas, and goombas with pointy helmets.

The winged enemies cannot be hit with Mario's hammer while the Goombas with the pointy helmets cannot be jumped on. Pick your actions accordingly in battle. Each enemy only has 2 hit points, so successful action commands will dispose of the enemies in one hit. After this battle, go up the steps and go back towards the floating platform.

Take the platform to another warp pipe. This pipe leads to an area which has three enemies roaming about. If Mario gets the jump on an enemy and attacks first, when battle mode begins he will be able to launch the first attack. This is useful at this stage of the game because each enemy only has two hit points, so a well played action command will end the battle. Walk down the steps and you will come across boxes with question marks on them. Hit these boxes with Mario's hammer to reveal a mushroom and a fire flower.

There are also some blocks that can be smashed with your hammer to reveal another warp pipe. Travel down the pipe to end up behind a large yellow box with a face on it.

Paper Mario: The Thousand-Year Door – Guides and FAQs

Search behind this box to find another star piece. As you continue to the right of this area, Mario will encounter some Spinia. They move in quick spurts, so wait for one to make a dash, then approach it and bash it with your hammer.

These enemies have a max of three hit points and a quick dash attack that is very difficult to block.

After battling the Spinia, walk up to the blue block with the exclamation point on it and hit it with your hammer. This will reveal a set of steps leading upwards.

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Walk up the steps and drop down behind the piece of floor with the arrow on it to find a black key. Jump down, and climb back up the steps and enter the doorway at the top.

Here you will find an entity trapped inside a black chest that has a lengthy conversation with Mario. Use the black key to open the chest and Mario will be "cursed" with the ability to turn into a paper airplane.

Flyin' High Now whenever Mario finds a panel on the floor with a paper airplane symbol on it, he can transform into a paper plane by pressing the Y button. The airplane can be controlled using the analogue stick. Hold back to fly upwards and hold forwards to fly downwards. Then press the B button to turn Mario back to normal. After the presentation, walk back out of the door and over to the paper airplane panel. Press Y to turn into the plane and fly over the chasm towards the doorway above the big yellow block.

In this room the gang finds the Thousand Year Door. When Mario stands on the pedestal in front of the door, a bright light appears and the location of the first Crystal Star appears on his map. He is also given the special healing move, sweet treat. This is discussed in more detail in the combat section of the guide. Special moves are available when you have enough star power. The professor gives a tutorial on using this new ability, as well as interactions with the crowd and the bingo feature.

After the tutorial the Professor directs the group to Petal Meadows and gives Mario the move: Power Smash. He also gives Mario a badge. When equipped, these enable Mario to use special attacks in a battle. When the professor is finished talking to you head back to the hangman's post in the town square. Walk through the archway behind the stand again and enter the dirty room to your left.

Here you will find the Shyguy who robbed Mario earlier and he will return the money he stole. Back Underground Return to the pipe in front of the professor's house and travel back underground. At the bottom of the pipe take a left through the doorway. Next to Merluvlee's house a masked blue character has appeared.

This is Dazzle and he collects star pieces and trades them for badges.