Ocarina of time 3ds guide pdf

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The legend of Zelda: Ocarina of time. Prima's Official Strategy Guide. RETROSPECTIVE. THE LEGEND OF ZELDA. In , owners of the Nintendo. I was able to find a used Orcarina of Time for my son's 3DS. He asked if I could get him the guide. I looked online, and was floored by the. Legend of Zelda Ocarina of Time 3D Prima Official Guide Scan. Game Guides @ Emuparadise. Direct Download: Unforunately this file has been removed for.

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[PDF] Download Legend of Zelda Ocarina of Time 3DS Official of Time 3DS Official Game Guide 0 (Prima Official Game Guides) PDF File. caite.info3DS - Ebook download as PDF File .pdf), Text File ( .txt) or read book online. Zelda 3DS Ocarina of Time game guide. This guide also serves as an Ocarina of Time 3D Walkthrough for the Nintendo 3DS remake of the game, highlighting the small differences between the two.

Onox's Castle In the now-open hallway, take out the fying Keese and then go through the next door to enter a room full of dangerous Lizalfos. You can change your ad preferences anytime. Twilight Princess. For example, when you are holding a Deku Stick and come to a stop, pressing returns the stick to your inventory.

The Lion Level 9: Death Mountain.

The Legend of Zelda: Ocarina of Time / Master Quest - Walkthrough (ZIP)

The Adventure of Link. Walkthrough 1. Parapa Palace 2. Midoro Palace 3. Island Palace 4. Maze Island Palace. Video Walkthrough 5.

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Ocean Palace 6. Hidden Palace 7. Great Palace. A Link to the Past. Zelda's Rescue 2. Eastern Palace 3. Desert Palace 4. Tower of Hera 5. Hyrule Castle Tower 6. Dark Palace 7. Swamp Palace. Skull Woods 9.

Gargoyle's Domain Ice Palace Misery Mire Turtle Rock Ganon's Tower. Link's Awakening. Tail Cave 2. Bottle Grotto 3. Key Cavern 4. Angler's Tunnel 5. Catfish's Maw. Video Walkthrough 6. Face Shrine 7. Eagle's Tower 8. Turtle Rock 9. The Awakening. Ocarina of Time. Inside The Deku Tree 2. Princess of Destiny 3. The Mighty Collection 4. Dodongo's Cavern 5. Inside Jabu-Jabu's Belly 6. Timely Appearance 7. Video Walkthrough 8.

Fire Temple 9. Ice Cavern Water Temple Within The Well Shadow Temple Spirit Temple Ganon's Castle. Majora's Mask. First Three Days 2. Southern Swamp 3. Woodfall Temple 4. Collection 5. Snowhead 6. Snowhead Temple 7. Spring, Ranch, Graveyard. Great Bay Temple Ikana Canyon Stone Tower Temple The Moon. Oracle of Seasons. Gnarled Root Dungeon 2. Snake's Remains 3. Poison Moth's Lair 4. Dancing Dragon Dungeon 5. Unicorn's Cave. Ancient Ruins 7. Explorer's Crypt 8.

Onox's Castle Room of Rites. Oracle of Ages. Te Bombchu Bowling Alley is a place of sport. Can you release Bombchus at just the right moment so they scramble into holes in the back wall? Tere are several good prizes for participating in this game, including a Piece of Heart, but it cannot be played right now. Tis Shooting Gallery and most minigames not vital to completing the main quest are detailed in the Minigames chapter following this walk-through. If at any point you open a chest and only receive a Rupee, the game is over.

You can now peek inside the chests and see exactly which boxes hold the keys necessary to open all of the doors! Go to the square, make it nightime, and then seek out the white pup under the stall next to the market entrance. Just touching the dog will make it follow you.

Watch out for the other strays because all dogs follow you if you touch them. Now, go into the back alleys of the market and open the door that was previously locked during the day. Te woman inside is overjoyed to have her lost dog returned to her. She awards you a Piece of Heart. Breking and Entering Due to security issues, geting into Hyrule Castle requires a litle stealth.

No worries— there is a way to sneak into the castle, but you have to avoid several guard patrols. Getting Caught on Purpose Afer leaving the market, you meet the owl again. He tells you about the fow of time.

While outside, such as in this back feld, time moves as normal. However, when you are in a town or a house, time temporarily stands still. Tis is useful information, esecially if you just want to stand out here and wait for night to fall so you can go back into the market and complete the Richard the Dog miniquest for the Piece of Heart. Let the guards on the far side of the gate see you and kick you out of the grounds.

Te Treasure Box Shop is another tricky litle minigame. Malon reiterates her need to fnd her dad. She assumes he fell asleep somewhere, so Malon gives you a Weird Egg. When this egg hatches into a Cucco a chicken , you can use it to wake Talon, who is used to life on a ranch. So, climb back up the vine and drop down on the far side of the gate. Tere are guards along the main road, so creep up the embankment.

As you rise up over the bank, look for another guard up in the grass. Weave between the guards and continue sneaking between the trees.

Check your inventory. Te egg has likely not hatched just yet. Wait for night to cycle. Te egg should hatch into a Cucco in the morning. Now equip the Cucco and hold it up in front of Talon. He apologizes for leaving Malon alone and runs of to fnd her. Now that Talon is gone, you can push the milk crate that was next to him into the moat. Tis creates a ledge you can use to jump to the wall of the castle.

Crawl through the small hole in the wall to enter the castle gardens and continue closing in on your goal. His daughter knows him well. Sneking In Waking Talon Veer of the road and climb up the exposed stones.

Geting closer! Hop into the castle moat and swim out of sight of the guards. Upon entering the castle gardens, you are confronted with several guard patrols. You must avoid the guards by staying out of their sight lines.

Just look at their heads and assume they can see 20 or so feet in front of them. Guards walk along a set path and stop before turning a corner. During those frozen moments, make your move. If you are caught, the guards kick you out of the garden. You wind up back where Talon was sleeping. Wait until the guards are in the back half of this area, behind the fountains.

Skip the Rupees and avoid geting caught. Wait for the guards to pass, and then follow them around the statue. One walks a litle faster, so make sure you are out of the way before he swings around to the front of the statue. Meetng Princess Zelda When you enter the courtyard, you immediately see Princess Zelda standing next to a window. Princess Zelda tells you a litle bit more about the creation of Hyrule and the legend of the Triforce. She then urges you to look through the window.

Inside, you see Ganondorf, a man who Zelda does not trust and fears means the worst for her father and the kingdom. Ganondorf just looks evil. Zelda enlists you to help her keep Hyrule safe from whatever Ganondorf is planning.

She needs you to help protect the Triforce. But what can two children do? If you show this to a guard, he will let you pass. She is a Sheikah, a brave warrior. Impa agrees to help you get out of the castle without being seen.

The Legend of Zelda: Ocarina of Time / Master Quest - Walkthrough (ZIP)

But frst, she must teach you a song for your ocarina. Tis royal tune has magical powers capable of doing a great many things in Hyrule, such as opening doors or acivating secial seals. NOTE Talk to the princess. Convinced that Ganondorf, the Gerudo man from the east, was really a sinister fgure, Zelda asked Link to do whatever he could to stop his ascent to ultimate power.

Tat meant collecting the remaining two Spiritual Stones. Kakriko Village Hearts: Botle Songs Learned: Once the home of Impa, Kakariko Village is still an odd litle burgh with colorful citizens, including the cursed family that lives in the House of Skulltula. Before heading up Death Mountain, explore this village and the graveyard behind it. Tere are many wonderful secrets here sure to help Link on his adventure. As a result of their indulgence, the family was transformed into Skulltulas. Te only way to break the curse is to recover Gold Skulltula Tokens, which requires hunting high and low for Gold Skulltulas across Hyrule and its many dungeons.

Only the Bazaar, which carries merchandise similar to the Bazaar in the Hyrule Castle Town Market, is open at this point. When you return as an adult, the Potion Shop is open and a young man on the lef side of the village is paying Rupees for bugs and fsh.

When you return as an adult, the gallery is open and you can test your archery skills. See the Minigames chapter for additional details. Te lady asks you to recover her lost Cuccos, which are spread across Kakariko Village. Five of the Cuccos are prety easy to collect. All you need to do is pick them up, carry them back to the pen next to the lady, and toss them inside.

But two of them are trickier and require some fancy footwork and a litle fight time. Cucco 1: Collect the frst Cucco near the entrance to Kakariko Village. Cucco 2: Grab a Cucco and sail over to the platform with the fence, next to the House of Skulltula. Holding a Cucco lets you glide a litle. Cucco 3: Cucco 4: Look for a Cucco near the guard to the Death Mountain Trail.

Cucco 5: Roll into the crate near the stairs to reveal a Cucco. Cucco 6: Climb the lookout tower in the middle of the village. Now, side jump down onto the roofop below. Or, grab a Cucco and jump of near the windmill so you sail down to the fence.

Either way, you need to get behind the fences so you can grab the sixth Cucco. Cucco 7: Climb the ladder in the back of the village, near the windmill, afer you collect the sixth Cucco. In exchange for throwing the seventh Cucco into the pen, the woman gives you a secial prize: Now you can use this botle to store potions, Lon Lon Milk, or fairies. However, if you equip the leter and then show it to the guard at the gate, he willingly stands aside and lets Link start up the Death Mountain trail.

Tere is a catch, though. You need the metal of the Hylian Shield to protect against lava rocks that rain down from the sky. So make sure to get one of those frst. He can dig up stuf from the ground, which is how you score a few treasures. At night, ghosts called Poes also haunt the graveyard. Poe Poes are mischievous ghosts that come out at night. When you look directly at them or get too close, they ofen disappear and then reappear somewhere nearby.

Te Poes atempt to smack you with their lanterns, but defect the shot with your shield and then strike with your sword. Once a Poe is defeated, you can capture it in an empty botle and sell it for Rupees.

When a ReDead spots you, it lets out a chilling screech that makes you freeze in your tracks if you happen to be looking at the ReDead. If the ReDead gets a hold of you, it starts gnawing away. ReDead are prety dangerous this early in the adventure, so stay back. Run to the far side of the graveyard and look for a huge headstone.

Read the smaller stones on each side of the center stone.

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When you check each stone, a ghost appears. Tese ghosts are the Composer Brothers, Sharp and Flat, spirits that once made beautiful music. Target the Composer Brothers and slash away with your sword. Watch out for the spirits to spin and tag you with their lanterns. Te song removes the huge headstone, revealing a hole in the ground.

Royal Family Tomb Dropping through the hole leads to a secret tomb. Te frst room is full of old bones— and bat-like Keese.

Te bars on the door opposite of you will not rise until you defeat all fve of the Keese in the room, so use your slingshot to target them from a safe distance. Keese Keese are bat-like creatures that fit around you, looking for an opening to swoop down and strike. Tese are really easy to defeat with L-Targeting and a projectile weapon, but if one comes at you low and slow, a sword strike works just as well.

Later in your adventure, you encounter variations on the Keese such as Fire Keese. Defeat these Elemental Keese with one hit using a projectile weapon. In the next room, you spot a number of ReDeads. Avoid them for now. At the end of the tomb, just beyond the ReDeads, you fnd an inscription on a stone wall.

Repeating the notes seals them in your memory so you can use the daytime-nightime reversal tune whenever necessary. Now leave the tomb the way you came. Pull back the marked headstone look at the map to reveal another tomb entrance. When stunned, just move behind the ReDead and swing away. Te catch here, though, is that the location of the Piece of Heart is random. Tis forces him to stop.

Now, you might get lucky and immediately fnd the Piece of Heart. But he digs up other treasure, too, such as 1, 5, or 20 Rupees. Te graveyard is an excellent source for bugs, which are useful for forcing Gold Skulltulas to pop out of soil patches.

Go to the front row of graves and look for three fowers. Go behind the grave and pull it to reveal another hole. Fortunately, there are no monsters down there. Just open the treasure chest to score a free Hylian Shield, thus saving you 80 Rupees.

Now you have the means to survive the fery rocks that fall from the sky as you climb Death Mountain. Los Woods Hearts: Link needs to investigate the Lost Woods thoroughly to uncover treasures and the location of the Sacred Forest Meadow, where a dear friend waits. Tey do go somewhere—right back to the beginning of the maze. Unless you follow connectors that lead to other rooms, you can end up going in circles. Hang a lef from the Skull Kid and cross this long room to fnd a Business Scrub, a secial Deku Scrub that is far more interesed in commerce than combat.

Te Business Scrub ofers to increase the number of Deku Sticks you can carry to 20 in exchange for 40 Rupees. Not a bad deal, really. Shoot the center of the target three times with your slingshot. Your feat prompts a Deku Scrub to bobble out and give you a secial upgrade for free: Now you can carry up to 40 Deku Seeds for your slingshot.

Next, slide down the nearby ladder and step up to the stump. Two litle fellows appear on the tree opposite you. Tey are excited to play a litle game. If you can follow along with their songs, they will reward you with Rupees and a Piece of Heart. Just follow along with the song as the forest creatures add a note every time they play. If you can match them well enough, they fnally give you the Piece of Heart. Now follow the trail to the entrance to the Sacred Forest Meadow.

A labyrinth of hedges, vines, and rumbling boulders, the Sacred Forest Meadow is the gateway to an ancient temple. But before Link can even consider exploring the temple, he must seek out his friend Saria and learn a new song for his cherished ocarina. Adult Link can make short work of Wolfos, but as a child, you beter use L-Targeting and your shield to dance around the Wolfos, repel atacks, and lunge when you see the opening.

Wolfos Wolfos are all fangs and claws. Tese monsters slide around you, looking for a chance to strike with their claws. Keep your shield up to repel the atack. As soon as the Wolfos backs away afer a failed hit, swing your sword. Defeating the Wolfos unlocks the door leading deeper into the Sacred Forest Meadow. You must weave through the meadow, looking out for the Mad Scrubs, which are an angrier variation of the Deku Scrubs. Tese guys do not uproot and can instead be atacked where they grow.

Defect their projectiles and then get close enough to fnish them of. At the far end of the meadow, turn around to see a ladder. Now you can crawl up on the hedges in the meadow. Look for two Gossip Stones, which are good sources of fairies.

But the secret groto in the middle of the hedges is your main goal up here. Tis leads down to a Fairy Fountain. In there, you can heal up and botle a fairy to go. Now you can just Hookshot up to the scarecrow and avoid the Moblins as well as quickly access the Fairy Fountain.

Tis song allows you to communicate with Saria from afar.

She can then give you advice on what to do next. Te Skull Kid is delighted and gives you a Piece of Heart. Te Gorons are not likely to give up their greatest prize without witnessing a feat of bravery, so Link must trek up Death Mountain ready to do batle.

You will return to several of these locations later in your adventure because Death Mountain fgures heavily in the back half of the quest. Right away, you encounter a new enemy: Red Tektites.

Tese bouncing monsters are easily dispatched with one or two sword strikes, but when airborne, they can be a handful. Use L-Targeting and slash as the Tektite comes barreling down at you. If you are surrounded by Tektites on the trail, stun them with a Deku Nut and then cleave them one by one to thin the herd. Tektte Tektites are familiar Legend of Zelda enemies. Tese jumping monsters are slow to notice an incoming enemy, but once they spot you, they are quite good at bearing down on you.

Tektites atack only by jumping into you. Use your shield to defect a bouncing blow and then counter with a sword strike. Projectile weapons work, too, but sometimes brute force is best. Soon, you happen upon a sealed cavern. Speak to the Goron next to the cavern entrance to learn a litle about the Goron people. Of particular interest, though, is the mention of a Gerudo man sealing up the cavern with magic.

Has Ganondorf been up here, too? Talk to the Gorons to get to know them beter, learning about their hunger to eat rocks, curl up and roll around, and dance along to fun music. You have business atop Death Mountain, but right now is not the time to check the summit.

Enter Goron City, which is just beyond the ring of stones. You are unable to pluck Bomb Flowers just yet. Drop the bomb over the ledge. In a few seconds, the bomb blows and opens the cave. Remember it because it will eventually lead to a hidden Piece of Heart. Once you can store bombs in a Bomb Bag, you can blast the boulders blocking your path to the summit. An intimate part of the Death Mountain ecosystem, Goron City has recently fallen on hard times due to a disruption in the Goron food supply.

Darunia is determined to take care of the problem himself, but a litle outside help is sure to be appreciated. Tree rings circle the middle of the city, each connected by stairs.

Te stairs are noted by colorful posts. Green indicates the top level, the middle is blue, and the lowest tier is red. Te botom level of the city, noted by the revolving Goron-shaped pots, is distinguished with yellow posts. To cross this lava-lined room, accessible from the top and middle rings of Goron City, Link must have the Longshot.

Play the Song of Time to make a time block appear. Stand on the time block and use the Longshot on the post at the opposite end of the room. Several ropes hold a central platform in the middle of the city. Tis identifes you as aligned with the royal family. To Det Mtn. If you skipped the Sacred Forest Meadow, use the shortcut to the Lost Woods, learn the song, and then come back. Do so and then quickly back out to the previous room. Light the four torches around the giant Goron pot.

When you light the fourth torch, the pot starts spinning. Now, head up to the next tier of Goron City and hurl a bomb plucked from a Bomb Flower into the mouth of pot. Afer opening the door to Darunia, you have access to a torch. Ignite a Deku Stick at one of the torches and retreat to the previous room at the botom of Goron City. Light the Bomb Flowers on the wall and blast open the entrance to the Goron Shop.

Here, you can buy extra bombs, Red Potions, and even a Goron Tunic. On the second foor of Goron City look for red posts , ignite the Bomb Flowers next to the boulders to blast open a shortcut to the Lost Woods.

Tis useful shortcut is great for quickly running from Goron City to the Lost Woods, which is connected to Kokiri Forest.

It may take a few throws. Try looking perpendicular from the trail and wait until the pot is swinging around. When it drops into the pot and explodes, a Piece of Heart and some Rupees pop out. Drop to the botom foor and collect your prizes. You will move through this room several times while exploring this dungeon. First, you need to access the central platform. Jump across the lava on the rising pillar.

Immediately veer of to the lef. Jump across the pillar before it drops too low and then hop over to the lef side of the room. Pick up the Bomb Flower and deposit the explosive next to the breakable wall. Bemos Beamos are statues with rotating heads. If you stay out of its sight line, you can avoid the laser. Bombs are the best way to dispose of a Beamos, but when the body pops, the head bounces into the air.

When it comes back down, it explodes. Now that you have the Dungeon Map, cross to the right side of the room. Use on the Bomb Flowers to take out the Beamos on the middle platform if you like.

Behind the breakable wall to the north, you fnd a Gossip Stone. Instead, bomb through the breakable wall in the southeast corner of the room. Tese ity-bity lizards are easy to slash, but they explode before they expire.

Guide pdf 3ds ocarina of time

Keep back when they fash red to avoid geting caught in a blast. Hit the Baby Dodongos when they group up so that when one explodes, it damages the other monsters. Tey damage you if they touch you.

Tough they are easy to defeat with your sword, that only acivates an internal timer. Within seconds, they explode. Keep back when you see them fashing red because that indicates an imminent blast. By the way, this blast can be used to open breakable walls. Afer taking care of the Baby Dodongos, keep moving. Climb up the ledge. Tere are two Armos statues next to a blue switch. Tat switch opens the nearby door, but it requires constant pressure. Push the Armos to the lef of the trigger on top of the switch and then go through the unlocked door.

In the now-open hallway, take out the fying Keese and then go through the next door to enter a room full of dangerous Lizalfos. Fortunately, they do not atack at the same time. Jump out to one of the hexagonal platforms over the lava and lure a Lizalfos to you.

Now, lock on with L-Targeting so you do not accidentally step of into the lava. Use your shield to block incoming sword strikes from the Lizalfos. As soon as you defect the blow, take a swipe of your own. A few of these exchanges will bring a Lizalfos to its knees.

Eliminating both Lizalfos in this room opens the doors. Lizalfos use a sword to atack, but these strikes can be defected with a shield. As soon as you block a hit, counteratack. You can sofen them up with projectile hits, but a few sword strikes is usually all it takes to fnish of a Lizalfos. Just beware— they typically travel in pairs. On the way to the next room, you pass a breakable wall.

Drop a bomb in front of it to reveal a Business Scrub that sells Deku Sticks. Only touch the Armos in front of the ladder. Pull it away from the column and then climb up. Step on the switch. Now the door back out to the main room is open.

Dodongo Dodongos are armored lizards that atack with fre breath. Tese brutes are vulnerable on their tails, so swing behind them when they stand still and slash away. When you do hit the tail, though, watch out for the Dodongo to quickly rotate and lash out with its wounded tail.

Tese monsters are more mature than the Baby Dodongos, making them tougher to fght. Even though they are slow, they are still hazardous. Teir weak spots are their tails, so get behind one and swing your blade. Tis enrages the Dodongo and makes it spin around, so get back to avoid contact. A row of Bomb Flowers in the middle of this room has a suspicious gap in the center.

Te Bomb Flower is to the south, which just happens to be next to a breakable wall. Bomb the breakable wall and enter a room with a treasure chest and three Armos statues. Te statue in front of the chest comes alive when you touch it. Use one of the Bomb Flowers in the corner to drop an explosive next to the slow Armos statue and blow it up. Once the path is clear, open the chest to receive the Compass. Look out for fre breath! When you see the Dodongo open its maw, get back— way back. Tere is a series of torches in this room.

Afer dealing with the Dodongos, light a Deku Stick at the lone lit torch and then ignite the others. When you ignite all of the torches, the bars on the exit door open. Te exit door leads back to the central room.

However, there is a switch on the ledge. Step on it to unlock a door on the lef side of the room, which leads to the Compass, and also the second foor of the cavern. Armos Armos statues are immobile until you touch them.

Not all of them are monsters, though. Some are legit statues. Use bombs to blast the Armos. Afer collecting the Compass, return to the stairs and climb up to the second foor. Plus, Fire Keese fy overhead. First, deal with the Fire Keese. L-Target them and take them out with your slingshot. Fortunately, there are clear hallways and alcoves you can duck into as you cross the room.

Legend of Zelda Ocarina of Time 3D Prima Official Guide Scan

Use L-Targeting to peek around corners and verify if the coast is clear before running to the next safe space. To cross this room, you must hit the eye switch on the far wall with your slingshot. Take aim and let fy with a Deku Seed. Poking the eye temporarily extinguishes the fames in the center of the room. Jump across the room and then enter a hallway loaded with Baby Dodongos. Jump across the pillars in this room to reach a treasure chest.

Now you can carry bombs up to 20, to be precise , which is much more convenient than looking around for a Bomb Flower. Tere are two fres to put out in this room, but this trap is a touch trickier. Yes, you still shoot the eye on the far side of the room with your slingshot, but that only puts out the frst fame—and only for a few moments. Quickly jump to the frst pillar and then turn lef. Shoot that eye with your slingshot and then bound to the now-extinguished platform before the frst fre sparks up again.

Use the same tacics as before, deploying your shield to block incoming hits and then counter with strikes of your own.

However, pull out the block beneath the ladder. Now you have a ledge to climb up on and jump to the ladder. Cross the bridge, jumping over the gap. Pluck the bomb and throw it at the breakable wall above the ladder. Time the throw just right so it explodes when it hits the wall. Jump back to the ladder and go through the now-open passage. If you get into a litle trouble in here, pick up the Recovery Hearts at the peninsula out over the lava. Tere are two breaks in the bridge.

Step to each gap and drop a bomb down through the hole. Te explosions light the eyes on fre. A switch nearby raises a pillar, creating a shortcut to the upper level if you ever need it. Embed Size px. Start on.

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