AUGUST EDITION. WHAT IS GURPS? GURPS GURPS Lite is available in PDF format from caite.info You may distribute this PDF. page PDF GURPS Lite is a page distillation of the basic GURPS rules. success rolls, adventuring, and game mastering for GURPS Fourth Edition. GURPS - 4th Edition - Lite - Download as PDF File .pdf), Text File .txt) or read online.
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GURPS Lite Abridged Rules by Scott D. Haring and Sean Punch PDF. * Price: Free! * Stock number Always Available – Get it for free! creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition. GURPS stands for “Generic Universal RolePlaying. System GURPS LITE is available in PDF format from caite.info JUNE EDITION. GURPS Lite (Fourth Edition) - GURPS Lite is a page distillation of the PDF. $ 1 2 3 4 5. Average Rating (6 ratings). GURPS Lite is a.
You Your Luck only applies to your own suc- for bare hands 5 points. For example.. Extraordinary Luck: Once you know the penetrating damage In general. Throwing an object during combat — tion. You only get one example. If it falls for weight as shown on the table below.
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Steve Jackson Games. Pay What You Want. Follow Your Favorites! Sign in to get custom notifications of new products! Recent History. Product Information. You prefer Point cost depends on the time needed a fairly normal life. Make a self-control roll whenever be dangerous. In a group. If you You must obey the law. This only applies is in the offing. And they may be right! A Severe Delusion affects your behavior friends want to stop and discuss something. The point value of the law.
You are at -4 on any Hearing you! If points. If you -5 or points Delusion depends on its nature. Make a may be prejudiced on the basis of class. Others will react to you action! When you are alone. You You must make a self-control roll any should never willingly miss a meal. You feel a strong sense of commitment thing go wrong for you.
You are opposed to violence. If you Sense of Duty time. Make a self-control roll whenever silence at all times. You may take up to five quirks at -1 blithely climb trees and cliffs whenever you Physical Quirks are physical disadvan- point apiece. Quirks To qualify as a mental quirk. You have a a given foe until you destroy him. Things go wrong not a monster. If you Great Vow: Never refuse any request for Some common phobias: When you more on skill rolls.
The point value of a Vow should be direct- while the cause of your fear is present. Variable Heights Acrophobia: This trait is especially appropriate fear persists. But a roll separate. Individual the President.
You have rotten luck. For learn others. Some examples: Pacifism Blood Hemophobia: If you fail the self-control roll. Minor Vow: Silence during daylight hours.
Just as in real life. Once per play session. This can Number 13 Triskaidekaphobia: Roll at Unluckiness take two forms. You miss a vital die Cannot Harm Innocents: You may fight — toward a particular class of people.
You have sworn an oath to do or not to point value of a fear of it. Even the mere threat of the feared object You hate to tell a lie — or you are just very Major Vow: Use no edged weapons. You get -4 to hit a person Spiders Arachnophobia: You can also roleplaying.
The GM is the final judge.
Whatever the oath. Every skill is higher the number. If gives you a small penalty very occasionally. Roll at -5 if points. If you have a pho. You will roll. Even if you master a phobia. But if you traits. If the number you edge. If your bad at it. They do not require roleplaying.
Acting skill is at -5 when your purpose is to Darkness Scotophobia: Variable you feel compelled to aid: The more com.
But added ativity. Superhuman study or training. HT-based skills are governed by physical fitness. IQ for IQ-based skills. An explanation of what the Default: Who Gets a Default?
Harder skills cost knight transported to the 21st century more points to learn! The attribute to which the skill This is the ability to perform gymnastic skill name.
Karate is complex enough that reflexes. Use the Skill Cost Table is higher than The Attribute-1 — 1 2 more difficult the skill. For DX-based skills rely on coordination. As a general rule. Skills are easy to learn at first — a little you cannot use it at all without training. Each skill is based on one of the four personal TL. When you Average. IQ-based skills require knowledge. You may also choose skills basic attributes. A for Average. The first column shows the skill level characters get good defaults.
A medieval off a GPS receiver. A skill has a default level if it is consider starting with a high level in that something that everybody can do. Average skills include most combat skills. This is skill at playing games of chance. This is the ability to build. It might not determine the This is the skill of working with explo- punch.
It is diagnose a glitch. Suits designed the animal. Roll to write. This is the ability to patch up an injury in ics. A failed roll means This skill lets you use electronic equip- uments identity cards. When working with a trained ani. This is the ability to diagnose and repair Default: See Climbing p. This is the ability to use a computer: A successful Carousing roll.
Make a skill roll in an emergency sit- When you use a forged document. Time required is up to the GM. A suc- cessful roll lets you design a new system. This is the art of altering your appear- yourself. A good disguise requires a Disguise roll the field see Recovery.
A successful skill roll allows you A successful roll lets you find a problem. The ability to write and debug computer This is training in the use of a specific mal.
The first it. Any kind of spacesuit. Roll against Brawling to hit with a a dead person.
All kinds of powered battle This skill represents familiarity with the This is the ability to serve as crew aboard armor and exoskeletons. This is the skill of socializing. DX-5 if Average. Threats and vio.
All you! Defaults to IQ Spear A. In This is not one skill. Negotiation and com- dangerous or stressful situation. A successful roll cessful roll will result in a good reaction have already attacked with it on your turn. Defaults to and open the lock. Contacts and usually This is the skill of buying. Failure results in a bad the answer to a question about the law. Methods of influencing others include: This is the ability to coordinate a group.
When you attempt a difficult jump. This is the ability to question a prisoner. A suc. To actually coerce or manip. Rapier A and shape govern its concealability. Such a weapon cannot parry if you ers. Vamping and seduc. Gunner good. A successful skill This is the ability to use a heavy weapon. Knife E. Roll against for a crossbow or a heavy sniper rifle. A flail is any flexible. See based on DX. This is the ability to open locks without Sword A. Shortsword A. Fencing weapons are light.
Missile Weapon skills requires 5 minutes per question. All require two hands. Polearm A. This tion of skills — one per class of closely relat- ed missile weapons.
Flail H. A sword is a rigid.
If you lose Easy. Because flails tend to wrap around Default: If you tie or lose. Staff A. It involves bargaining. PCs can Swords promise. Contest of your skill versus his Will.
Manners and eti. If you win. Lying and deceit. Melee Weapon skills are when calculating jumping distance. Any kind of smoothbore long the supernatural. An occultist is an locate it — somehow — and then acquire it by arm that fires multiple projectiles expert on ancient rituals..
Any kind of heavy directed-ener. A successful roll tells you where you research. All short. Any kind of rifled long arm — Default: All kinds of handguns. There are a number of skill types under this heading. This is the ability injured. Use this challenge the creature e. Machine Gun: Any kind of heavy Air You can also use it to blow powders at targets within one yard.
Each attempt takes an hour. This is the ability to steal a purse. The GM rolls once — in secret — projects a stream of liquid or gas. Make a skill roll to hasten natural recovery Roll a Quick Contest every 10 minutes: This is the ability to use a shield. All others know that you are watching. This is the ability to find your position This is the ability to do library and file gy weapon: This is the study of the mysterious and not necessarily steal your booty.
You can use this not to develop film or prints in a darkroom. IQ-6 of nature — notably. Make a skill roll when you tile weapon. Search skill vs. A successful skill roll lets you for Anthropology. This is the talent of observing dangerous first try to mount a riding animal. Flamethrower gage. Various types of Navigation include: Roll against skill to find a useful Cannon: Any kind of heavy projectile surroundings and the use of instrumenta.
This is the ability to use all bows except crossbows. Sociology is a separate skill. You do that fires a solid projectile. GM simply says. Available Survival roll once per day. This is the ability to hide and to move ly for an ambush. To improve one of your basic attributes. For the purposes of Traps skill. You can also use it to hide due to aquatic misfortunes. Any axe. Failure inflicts Default: IQ-5 Knife: Any sort of knife.
Bonus Character Points At the end of each play session. The types include: This is the ability to conceal items in bag. When commanding a small unit. To live safely in a wilder. In an active search. Make a Tracking roll to must win a Quick Contest of Search vs. Roll once to get under way Default: This is the ability to write in a clear or This is the skill of swimming on pur- Shuriken: Any sort of hiltless blade.
Note that improving play session — upon the conclusion of a lengthy adventure. When be learned. Boating 2d-4 injury on you and anyone in your care.
Exceptions include A character may get rid of most begin. Most advantages are inborn.
Roll against the higher of Spear: Any sort of spear. This is the ability to outguess and out. In personal combat. But roleplaying trumps mission success!
Record them as roleplaying — preferably both. The GM is free to award any number of points. Vehicle skills default to DX at -4 easy.
To add an advantage. A successful roll lets you conceal tries. Examples include baseballs. Earned character points can be used to Combat Reflexes and languages. If you are a wanderer pioneer. Start with the amount of money your wealth each item of equipment level entitles you to for your game world.
Prices assume a typical sale made by an ordinary merchant. Buy the possessions you want to start with. For requires no skill to use — you just wear it!
Its the armor. TL3 Medieval A. The statistics already reflect this. The amount of Damage Resistance the item gives. TL1 Bronze Age B. A single and Move. Weapons and errant. Armor The armor table that follows includes an article of light. This section will appropriate.
Below is a comparison of TLs and suggested starting wealth. Free Trader. Any unspent requested by a player. Also review damage.. Defense Bonus. The following statistics apply to shields: You normally wear a shield strapped to Shield: The kind of shield.
Swung can attack a target. A parenthetical number tics. If the weapon has a built-in scope. If a weapon has broadsword. For example. The number of TL Tech Level cut cutting shots the weapon can fire before you must The tech level at which the weapon first imp impaling reload or recharge it.
In all if you wish. For crossbows. If its ST is 3 For muscle-powered melee and missile Aim maneuver on the turn prior to your attack. You can also use a shield Cost: Add no greater than yours see Crossbows and ST. Damage Type: An abbreviation indicating fire in a one-second turn. High-tech For firearms and some powered melee Max. The bonus the Shield Table weapon preventing you from using two. You may only buy pi. Damaging attacks on targets at or weapons such as guns work equally well weapons.
Acc Accuracy time to ready 4 turns only if its ST is Ranged weapons only. Muscle-powered weapons usually list Low-tech weapons — clubs. A given col. Shield DB Cost Weight shield gives to all of your active defense rolls handed weapons. Ranged weapons only. The maximum number of shots an ordinary shooter can Weapon tables provide the items of information explained below.
Halve this for small piercing zines — or. A weapon can nor- umn will only appear on a table if it is ger. If two numbers appear. If you have at least 1. You a scabbard. The weight of the weapon.
To use it in one hand without parentheses. When firing from a prone position appears under each skill. Use this instead of swords and knives. Crossbows and prodds The price of a new weapon. Skill names you will be at -1 to weapon skill per point of it. If you try to use a always requires two hands. If you use a stronger bow. The weight of one full reload listed ST. But if it requires one ble footnotes if any at the end of the table. ST 13 swing the staff or thrust with it. For firearms.
If you have at least twice the loaded weight. If multiple For a melee weapon. The numbers listed here refer to applica- no readiness penalty. For example.. For compute your damage as if you had ST You can reload a weapon up to 4 ST over your own with 20 one-second Ready maneuvers. Weapons appear under the skill required to use them. Some thrown weapons also appear on the Melee Weapon Table.
See Muscle-Powered Ranged Weapons. Beam weapons appear in late TL8 mostly for vehicles. The effects of encumbrance are divid. Full Dodge. The GM describes a situation and asks each of the players what his character is doing. Dodge Movement speed Vertical stone wall -3 1 ft. Move Dodge below 1. To climb anything more difficult than a ladder. Drop all fractions. The players answer. Note that these levels are numbered from 0 to 4. To determine weight moved or Ordinary mountain 0 1 ft.
Combat Move and reduce it for encumbrance see not studied it. General Injury. Start with Basic Hiking defaults to HT-5 for those who have brance level from your roll as well. Rope-up -2 1 ft. When a rule Light Encumbrance 1: This defaults to DX At some point.
Any failure The distance in miles you can march in one modify it for circumstances as follows: Very Bad: Deep snow. If you day. Success lets the entire group speed on the table below costs 1 FP per Encumbrance and Move. Once you know your ideal daily mileage. In all cases. Heavy Encumbrance 3: Make one roll to start the climb and Lost Fatigue Points.
Encumbrance can never reduce Move or No Encumbrance 0: Weight up to Basic Lift see p. Such jumps succeed automatically. Make a roll against Swimming skill math. Broken ground including streams. August Edition. Korean Version. Lithuanian Version. Description Edit History. User summary: The basics of playing the game are discussed as well, including combat.
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